Free Games

FIGHT!

The Cheapass Game that fits on a business card

Players: 2-6

Playing Time: Two minutes and up.

Object: To run everyone else out of coins.

To Begin: Each player starts with one quarter, two dimes, three nickels, and four pennies. Determine randomly who will go first. Thereafter, play proceeds to the left.

On Each Turn: Play one coin from your pile into the middle of the table. You may then take change from the table, up to a penny less than the value of the coin you played. For example, if you play a dime, you can take out up to nine cents, if there are nine cents to be taken.

To Win: Be the last player with any coins left.

Strategy: Watch the pennies, and try to lose as little money as possible each turn. Don't spend your quarter if you can only take out ten cents. Try to force your opponent to do exactly the opposite. Take away his pennies so he has to make lousy change. Good luck!


FIGHT MORE!

The sequel to the game that fits on a business card that fits on the back of the same business card

Although it's tough to do it on the fly, the game of FIGHT is theoretically solvable. Give the game its due; it will take hours of play in the basic game before you even begin to get tired of it. However, if you do, here's a few ways to reinvigorate the game.

Different Starting Configuration: Essentially, FIGHT is a game of pennies and nickels. What little analysis we have done shows that the dimes and quarters are more or less equivalent to their value in nickels. To vary the game, you can eliminate the dimes so that it's significantly harder to make change for a quarter. Or, reduce the number of nickels or pennies to make other changemaking get weird.

Different Coins: If that's not weird enough, take a little time and contrive some odd-sized coins. The basic penny war that's central to FIGHT changes drastically when your next coin is worth, say, 4 cents. Try a set of 4x1, 3x4, 2x7, and 1x13. Or invent your own nonstandard collection of coins. Your basic instincts will serve you well in this game, but the actual solutions from FIGHT are out the window.

This kind of deviation eventually led to the game "Make Your Own Change Night," which is game #3 in Change!.

Credit goes to Rick Fish and Joshua Howard for development on these variations.

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