
This page is an ever-growing collection of articles about building your own Cheapass Games, how to play Cheapass Games, game design in general, and so on. Basic "how to" hints for building the components for our free games are contained in those games' rules.
If you have a good article, video, or interpretive dance describing your experiences with Cheapass Games, send it to us and it just might make it all the way here!
And if there was stuff on the old site that you want to see again (there was a lot) please let us know. We plan to move a lot of that stuff forward to the new site, but there's no telling when we will get to it. Your enthusiasm gives us strength!
Article 5: Designing "Panic": a game invention diary
Article 4: The Big Idea (Semideluxe Edition Rules)
Article 3: Keeping it Simple: Efficiency in Game Design
Article 2: Cleaning Up Deadwood: A Post-Mortem
Article 1: How to Play Dead Money (Correctly)




