Diceland Singles
Now you can build your Diceland army to suit
your tastes. This is a list of all the currently-available
Diceland singles, arranged by set. Click on any name to expand
or compress it. An "*" by the point value signifies
that the die is Unique (this applies to all dice from the
Deep White Sea set).
Jump to: Deep
White Sea - Promo Dice - Space:
Terrans vs. Urluquai - Space: Garthans
vs. Muktians - Extra Space - Ogre
Deep White Sea
| Die Name |
Points |
Price |
|
+Fighters
Booster Pack
This set includes all the Fighters
from the Deep White Sea set to be used with the Space
sets. Many Call Fighter and Command Fighter abilities.
It also includes Jarik who is not a Fighter, but a
powerful Assassin. Includes: Seth Luis Calder, Giilder
Henk, Thruk Henk, Golo, Z-Dat 45, Battle Robot I8U,
Fat Robot Steve, and Jarik.
|
|
$6 |
|
|
+Commanders
Booster Pack
This set includes all the Commanders
from the Deep White Sea set. It also two powerful
Wizards, Cass Morgan and Mull. Includes: Cpt. Liam
Hart, Cpt. Winter, Cpt. Rose Park, Prof. Barty, Valentine
Ross, Helen Crane, Cass Morgan, and Mull.
|
|
$6 |
|
| Die Name |
Points |
Price |
|
+Darla
Mendenhal
A Mechanic with the Repair ability
and two Power Up sides.
|
5 * |
$1 |
|
|
+Brin
Kelso
Has three 360° range attacks,
two Jumps, and a Backstab.
|
6 * |
$1 |
|
|
+R-Dat
28
A Mechanic with the Repair ability
and two 360° range attacks.
|
7 * |
$1 |
|
|
+Fat
Robot Steve
A formidable Fighter with three
Holds.
|
7 * |
$1 |
|
|
+Prof.
Barty
This Commander has two Command
sides, two Confuse All attacks, a Hold, and two all-range
attacks.
|
7 * |
$1 |
|
| Die Name |
Points |
Price |
|
+Gavin
White
An Assassin with two Poison attacks
and thee Backstab attacks.
|
5 * |
$1 |
|
|
+Cpt.
Liam Hart
This Commander only has two Command
All sides, but he also has three Call Ally sides and
an all-range attack.
|
6 * |
$1 |
|
|
+Z-Dat
45
A Fighter with two Poison attacks,
three Repair sides, and two Call Ally sides.
|
6 * |
$1 |
|
|
+Mull
Mull is a Wizard with three all-range
attacks, two Power Up sides, and two Call Ally sides.
|
7 * |
$1 |
|
|
+Helen
Crane
A Commander with two Command All
sides, a Repair All side, and two Call Ally sides.
|
8 * |
$1 |
|
| Die Name |
Points |
Price |
|
+Crysis
With two Freeze attacks, two Power
Up sides, and two Backstabs, Crysis can deal with
almost any threat.
|
6 * |
$3 |
|
|
+Golo
A formidable Fighter with solid
ranged and all-range attacks, and a Hold.
|
6 * |
$1 |
|
|
+Henry
Wail
Has five ranged attacks and three
Repair sides.
|
7 * |
$1 |
|
|
+Battle
Robot I8U
A Fighter with solid attacks and
very good blocks.
|
7 * |
$1 |
|
|
+Valentine
Ross
A deadly Commander with two Command
sides, four all-range attacks, and two Backstab attacks.
|
8 * |
$2 |
|
| Die Name |
Points |
Price |
| +Shy
Frances
Has two Freeze attacks and two
Call Ally sides.
|
5 * |
$1 |
|
|
+Thruk
Henk
An average Fighter with solid short
range attacks.
|
6 * |
$1 |
|
|
+Giilder
Henk
Less tough than his brother, but
has ranged attacks.
|
6 * |
$1 |
|
|
+Cpt.
Rose Park
A universal Commander with three
command sides.
|
7 * |
$1 |
|
|
+Micro
Has a Protection side, a Confuse
All side, two Poison attacks, and two Backstab attacks.
|
8 * |
$2 |
|
| Die Name |
Points |
Price |
|
+Seth
Luis Calder
An average Fighter with range attacks
on four sides.
|
5 * |
$1 |
|
|
+Cass
Morgan
A formidable Wizard with three
all-range attacks and two Protection sides.
|
6 * |
$1 |
|
|
+Buck
Savoy
A Mechanic with the Repair ability
and two all-range attacks.
|
6 * |
$1 |
|
|
+Cpt.
Winter
A universal Commander with three
Command sides.
|
7 * |
$1 |
|
|
+Jarik
An Assassin, Jarik has three Poison
attacks, three Backstab attacks, and two Jumps.
|
8 * |
$1 |
|
Promo Dice
| Die Name |
Points |
Price |
|
+Horus
This limited edition die is the
only character with yellow immunity, render him invulnerable
to all standard attacks on half of his sides. A promo
die from Origins 2002, there are hardly any of Horus
left.
|
4 * |
$6 |
|
Space: Terrans vs. Urluquai
| Die Name |
Points |
Price |
|
+Urluquai
vs. Zorg Game Pack
This set contains an Urluquai and
a Zorg team ready for play. Includes: Stalker, Spider,
Warlord, and Deephunter (25 pts) and 2 Mitra, Soma,
and Marut (25 pts).
|
|
$6 |
|
| Die Name |
Points |
Price |
|
+Fighter
Swarm Army Pack
This set contains the Terran Fighter
Swarm team as described in the rulebook. Includes:
2 Scouts, 2 Fighters, Stunt Fighter, Fighter Ace,
Wing Commander, and Frigate.
|
|
$6 |
|
|
+Multipurpose
Fleet Army Pack
This set contains the Terran Multipurpose
Fleet team as described in the rulebook. Includes:
2 Scouts, 2 Fighters, Wing Commander, Corvette, Frigate,
and Command Frigate.
|
|
$6 |
|
|
+Scout
A bargain at 2 points, with 4 sides
which call Terran Fighters and 2 Jumps.
|
2 |
$1 |
|
|
+Fighter
A stronger and tougher Fighter
than the Scout, but has no Jumps.
|
2 |
$1 |
|
|
+Stunt
Fighter
A very nimble Fighter with 5 Dodges
and missile immunity.
|
3 |
$1 |
|
|
+Fighter
Ace
A strong Fighter and has 5 Call
Terran Fighter sides and a Jump.
|
4 |
$1 |
|
|
+Wing
Commander
At 4 points this is the cheapest
Commander in the game, but it can only command fighters.
|
4 |
$2 |
|
|
+Corvette
An average ship with average attacks
and no special abilities.
|
6 |
$1 |
|
|
+Frigate
A very strong ship, but lacks special
abilities.
|
8 |
$1 |
|
|
+Command
Frigate
A very solid universal Commander
with good attacks.
|
8 |
$2 |
|
|
+Destroyer
The biggest Terran ship packs quite
a punch and can call any Terran ship on two of its
sides.
|
15 |
$3 |
|
| Die Name |
Points |
Price |
|
+All
8 Ships Booster
This set contains all 8 Urluquai
ships as found in the Space: Terrans vs. Urluquai
set. Includes: 2 Scarab, Stinger, Stalker, Spider,
Warlord, Deephunter, and Scorpion.
|
|
$6 |
|
|
+Scarab
This 3-point Fighter Calls Urluquai
Fighters on 5 sides.
|
3 |
$1 |
|
|
+Stinger
A nimble Fighter with Call Urluquai
Fighter, Dodge, and Jump abilities.
|
4 |
$1 |
|
|
+Stalker
This is the smaller of the only
ships that posess the Cloak ability. It also Calls,
Dodges, and Jumps.
|
4 |
$1 |
|
|
+Spider
A solid 5-point Corvette with good
attacks.
|
5 |
$1 |
|
|
+Warlord
This 7-point Commander can command
Urluquai on 5 sides.
|
7 |
$1 |
|
|
+Deephunter
Can uncloak from 3 different sides
to hit enemy ships with devastating range attacks.
|
9 |
$2 |
|
|
+Scorpion
The biggest ship in the Urluquai
fleet, the Scorpion has some of the strongest attacks
in the game and sports the Move and Shoot ability
on two sides.
|
12 |
$3 |
|
| Die Name |
Points |
Price |
|
+Mitra
Has the highest attacks of any
Fighter in the Space sets, missile immunity on 4 sides,
and 2 Jumps.
|
4 |
$1 |
|
|
+Soma
A Fighter and a Tender, this 5-point
ship sports the rare Remove and Jump Ally abilities.
|
5 |
$1 |
|
|
+Usha
A 9-point universal Commander with
good attacks and Shields on 4 sides.
|
9 |
$2 |
|
|
+Marut
This 12-point Carrier Calls Fighters
on 7 sides and has high block values.
|
12 |
$2 |
|
| Die Name |
Points |
Price |
|
+Outrider
The most powerful tournament-legal
ship in the game, with huge attacks and the Shoot
and Move ability. But, at 16 points apiece, you can
only field two.
|
16 |
$3 |
|
Space: Garthans vs. Muktians
| Die Name |
Points |
Price |
|
+Muktians
vs. Tan Ru Game Pack
This set contains a Muktian and
a Tan Ru team ready for play. Includes: Mephit, Zephyr,
Farseeker, and Prosecutor (25 pts) and 3 Drones and
Decimator (24 pts).
|
|
$6 |
|
| Die Name |
Points |
Price |
|
+Fighter
Swarm Army Pack
This set contains the Garthan Fighter
Swarm team as described in the rulebook. Includes:
2 Runts, 2 Slashers, 2 Vandals, Butcher, and Supercarrier.
|
|
$6 |
|
|
+Runt
Has tiny attacks, poor blocks,
and no special abilities, but at just 1 point it can
find a home in any team.
|
1 |
$1 |
|
|
+Slasher
A 2-point Garthan Fighter designed
to maximize attack capability.
|
2 |
$1 |
|
|
+Vandal
Built on the same chasis as the
Slasher, but maximizes toughness.
|
2 |
$1 |
|
|
+Maverick
The nimblest Fighter, with missile
immunity on every side and 2 Jumps.
|
4 |
$1 |
|
|
+Lancer
A very aggressive Corvette design
with 360° range attacks on half its sides.
|
6 |
$1 |
|
|
+Light
Carrier
This 7-point Carrier Calls Fighters
on 7 sides and commands them on 4.
|
7 |
$2 |
|
|
+Butcher
The big brother of the Lancer,
this Corvette has regular range attacks, but with
huge attack values.
|
8 |
$1 |
|
|
+Supercarrier
The Garthan Supercarrier Calls
Fighters on every side (sometimes 3 at a time) and
is a universal Commander on 4 sides.
|
12 |
$3 |
|
| Die Name |
Points |
Price |
|
+All
8 Ships Booster pack
This set contains all 8 Muktian
ships as found in the Space: Garthans vs. Muktians
set. Includes: 2 Seeker, Mephit, Zephyr, Whisper,
Farseeker, Overseer, and Prosecutor.
|
|
$6 |
|
|
+Seeker
Each of the 3 Muktian Fighters
has laser immunity and the Call Fighter ability. This
is the smallest one.
|
2 |
$1 |
|
|
+Mephit
This mid-size Muktian Fighter has
a 360° short range attacks on every side.
|
3 |
$1 |
|
|
+Zephyr
The biggest of the Muktian Fighters,
sporting good attack and block values.
|
4 |
$1 |
|
|
+Whisper
This Commander commands Fighters
on 3 sides, Jumps Allies on 2, and has 360° all
attacks on its remaining 3 sides.
|
6 |
$2 |
|
|
+Farseeker
Has missile range attacks on every
side with very solid block values.
|
8 |
$1 |
|
|
+Overseer
A universal Commander with 5 command
all sides, the Overseer is one of the best Commanders
in the game.
|
9 |
$2 |
|
|
+Prosecutor
With its array of all range attacks
and Shields, the Prosecutor is a bargain at only 10
points.
|
10 |
$3 |
|
| Die Name |
Points |
Price |
|
+Drone
This Fighter has electrical (purple)
immunity of 6 sides and Calls other Drones on 5.
|
3 |
$1 |
|
|
+Disruptor
A formidable Frigate with hard-hitting
all attacks and Call Drone on 4 sides.
|
9 |
$1 |
|
|
+Decimator
Bristling with all- and range-
attacks, solid blocks, Shields, and Call Drone sides,
the Decimator gives the Terran Destroyer a run for
its money.
|
15 |
$3 |
|
| Die Name |
Points |
Price |
|
+Kawangi
Destroyer
This ship isn't legal in tournaments.
This probably has something to do with the fact that
it's almost impossible to destroy in a single attack,
and can itself destroy any other ship with a single
shot. Wearing it down is hard work, too, since it
has Shields (as high as 5) on every side.
|
50 |
$3 |
|
Extra Space
| Die Name |
Points |
Price |
|
+Moth
A Fighter with good attacks, 4
Call Fighter sides, and 2 Jumps.
|
3 |
$1 |
|
|
+Sidewinder
A slightly bigger Fighter with
better blocks and missile immunity on 4 sides.
|
4 |
$1 |
|
|
+Intruder
A heavy Fighter with 2 all range
attacks.
|
5 |
$1 |
|
|
+Osprey
The biggest Fighter in the Extra
Space set. It Calls Fighters on 5 sides, has very
high attack values, and a 360° all-range attack.
|
6 |
$2 |
|
|
+Ghost
This universal Commander has 5
Command All sides.
|
7 |
$2 |
|
| Die Name |
Points |
Price |
|
+Peacemaker
Has poor attacks, but some of the
highest blocks and Shields on 6 sides. It tends to
stick around.
|
7 |
$2 |
|
|
+Avenger
A nimble but strong ship with the
Dodge ability on 3 sides.
|
8 |
$1 |
|
|
+Defender
A 10-point ship with good attacks
and blocks, but no special abilities.
|
10 |
$2 |
|
Ogre
| Die Name |
Points |
Price |
|
+Light
Army Booster
This set contains a full complement
of the smallest Ogre units, with a Howitzer for added
firepower. Includes: 4 Infantry, 3 G.E.V.s, and Howitzer.
|
|
$6 |
|
|
+Treaded
Vehicles Booster
This set contains 2 of each type
of tank and 2 Mobile Howitzers. Includes: 2 Light
Tanks, 2 Missile Tanks, 2 Heavy Tanks, and 2 Mobile
Howitzers.
|
|
$6 |
|
|
+Infantry
The backbone of any Ogre army,
Infantry Calls other Infantry units on 5 sides and
has very solid attack for 2 points.
|
2 |
$1 |
|
|
+Light
Tank
Calls Tanks on 4 sides.
|
4 |
$1 |
|
|
+G.E.V.
Calls Tanks and G.E.V.s, Jumps,
and Dodges. It's a very versatile unit.
|
4 |
$1 |
|
|
+Missile
Tank
Sports range attacks on 6 sides.
|
6 |
$1 |
|
|
+Howitzer
7 points buys you the most reliable
attacker in the game, but it's about as tough as a
small Fighter and can't move. Despite this, it's a
bargain.
|
7 |
$2 |
|
|
+Mobile
Howitzer
Same chasis as the Howitzer, but
it sacrifices some of its attack strength for the
ability to move.
|
7 |
$2 |
|
|
+Heavy
Tank
A very tough unit with big 300°
short range attacks on every side.
|
8 |
$2 |
|
|
+Ogre
A 50-point, giant-sized die, with
multiple weapons per side, the biggest blocks in the
game, Shoot and Move on every side, and the ability
to crush other units. It comes with an Ogre tracking
card and a Command Center card.
|
50 |
$6 |
|
|