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Diceland Singles

Now you can build your Diceland army to suit your tastes. This is a list of all the currently-available Diceland singles, arranged by set. Click on any name to expand or compress it. An "*" by the point value signifies that the die is Unique (this applies to all dice from the Deep White Sea set).

Jump to: Deep White Sea - Promo Dice - Space: Terrans vs. Urluquai - Space: Garthans vs. Muktians - Extra Space - Ogre

Deep White Sea

+Booster Packs

Die Name Points Price

+Fighters Booster Pack

This set includes all the Fighters from the Deep White Sea set to be used with the Space sets. Many Call Fighter and Command Fighter abilities. It also includes Jarik who is not a Fighter, but a powerful Assassin. Includes: Seth Luis Calder, Giilder Henk, Thruk Henk, Golo, Z-Dat 45, Battle Robot I8U, Fat Robot Steve, and Jarik.
  $6  

+Commanders Booster Pack

This set includes all the Commanders from the Deep White Sea set. It also two powerful Wizards, Cass Morgan and Mull. Includes: Cpt. Liam Hart, Cpt. Winter, Cpt. Rose Park, Prof. Barty, Valentine Ross, Helen Crane, Cass Morgan, and Mull.
  $6  

+Zig Flight School (Green)

Die Name Points Price

+Darla Mendenhal

A Mechanic with the Repair ability and two Power Up sides.
5 * $1  

+Brin Kelso

Has three 360° range attacks, two Jumps, and a Backstab.
6 * $1  

+R-Dat 28

A Mechanic with the Repair ability and two 360° range attacks.
7 * $1  

+Fat Robot Steve

A formidable Fighter with three Holds.
7 * $1  

+Prof. Barty

This Commander has two Command sides, two Confuse All attacks, a Hold, and two all-range attacks.
7 * $1  

+Sable Odyssey (Blue)

Die Name Points Price

+Gavin White

An Assassin with two Poison attacks and thee Backstab attacks.
5 * $1  

+Cpt. Liam Hart

This Commander only has two Command All sides, but he also has three Call Ally sides and an all-range attack.
6 * $1  

+Z-Dat 45

A Fighter with two Poison attacks, three Repair sides, and two Call Ally sides.
6 * $1  

+Mull

Mull is a Wizard with three all-range attacks, two Power Up sides, and two Call Ally sides.
7 * $1  

+Helen Crane

A Commander with two Command All sides, a Repair All side, and two Call Ally sides.
8 * $1  

+Jax (Maroon)

Die Name Points Price

+Crysis

With two Freeze attacks, two Power Up sides, and two Backstabs, Crysis can deal with almost any threat.
6 * $3  

+Golo

A formidable Fighter with solid ranged and all-range attacks, and a Hold.
6 * $1  

+Henry Wail

Has five ranged attacks and three Repair sides.
7 * $1  

+Battle Robot I8U

A Fighter with solid attacks and very good blocks.
7 * $1  

+Valentine Ross

A deadly Commander with two Command sides, four all-range attacks, and two Backstab attacks.
8 * $2  

+Gypsy Queen (Orange)

Die Name Points Price
+Shy Frances
Has two Freeze attacks and two Call Ally sides.
5 * $1  

+Thruk Henk

An average Fighter with solid short range attacks.
6 * $1  

+Giilder Henk

Less tough than his brother, but has ranged attacks.
6 * $1  

+Cpt. Rose Park

A universal Commander with three command sides.
7 * $1  

+Micro

Has a Protection side, a Confuse All side, two Poison attacks, and two Backstab attacks.
8 * $2  

+Caspen Barge (White)

Die Name Points Price

+Seth Luis Calder

An average Fighter with range attacks on four sides.
5 * $1  

+Cass Morgan

A formidable Wizard with three all-range attacks and two Protection sides.
6 * $1  

+Buck Savoy

A Mechanic with the Repair ability and two all-range attacks.
6 * $1  

+Cpt. Winter

A universal Commander with three Command sides.
7 * $1  

+Jarik

An Assassin, Jarik has three Poison attacks, three Backstab attacks, and two Jumps.
8 * $1  

Promo Dice

+View Dice

Die Name Points Price

+Horus

This limited edition die is the only character with yellow immunity, render him invulnerable to all standard attacks on half of his sides. A promo die from Origins 2002, there are hardly any of Horus left.
4 * $6  

Space: Terrans vs. Urluquai

+Game Pack

Die Name Points Price

+Urluquai vs. Zorg Game Pack

This set contains an Urluquai and a Zorg team ready for play. Includes: Stalker, Spider, Warlord, and Deephunter (25 pts) and 2 Mitra, Soma, and Marut (25 pts).
  $6  

+Terrans

Die Name Points Price

+Fighter Swarm Army Pack

This set contains the Terran Fighter Swarm team as described in the rulebook. Includes: 2 Scouts, 2 Fighters, Stunt Fighter, Fighter Ace, Wing Commander, and Frigate.
  $6  

+Multipurpose Fleet Army Pack

This set contains the Terran Multipurpose Fleet team as described in the rulebook. Includes: 2 Scouts, 2 Fighters, Wing Commander, Corvette, Frigate, and Command Frigate.
  $6  

+Scout

A bargain at 2 points, with 4 sides which call Terran Fighters and 2 Jumps.
2 $1  

+Fighter

A stronger and tougher Fighter than the Scout, but has no Jumps.
2 $1  

+Stunt Fighter

A very nimble Fighter with 5 Dodges and missile immunity.
3 $1  

+Fighter Ace

A strong Fighter and has 5 Call Terran Fighter sides and a Jump.
4 $1  

+Wing Commander

At 4 points this is the cheapest Commander in the game, but it can only command fighters.
4 $2  

+Corvette

An average ship with average attacks and no special abilities.
6 $1  

+Frigate

A very strong ship, but lacks special abilities.
8 $1  

+Command Frigate

A very solid universal Commander with good attacks.
8 $2  

+Destroyer

The biggest Terran ship packs quite a punch and can call any Terran ship on two of its sides.
15 $3  

+Urluquai

Die Name Points Price

+All 8 Ships Booster

This set contains all 8 Urluquai ships as found in the Space: Terrans vs. Urluquai set. Includes: 2 Scarab, Stinger, Stalker, Spider, Warlord, Deephunter, and Scorpion.
  $6  

+Scarab

This 3-point Fighter Calls Urluquai Fighters on 5 sides.
3 $1  

+Stinger

A nimble Fighter with Call Urluquai Fighter, Dodge, and Jump abilities.
4 $1  

+Stalker

This is the smaller of the only ships that posess the Cloak ability. It also Calls, Dodges, and Jumps.
4 $1  

+Spider

A solid 5-point Corvette with good attacks.
5 $1  

+Warlord

This 7-point Commander can command Urluquai on 5 sides.
7 $1  

+Deephunter

Can uncloak from 3 different sides to hit enemy ships with devastating range attacks.
9 $2  

+Scorpion

The biggest ship in the Urluquai fleet, the Scorpion has some of the strongest attacks in the game and sports the Move and Shoot ability on two sides.
12 $3  

+Zorg

Die Name Points Price

+Mitra

Has the highest attacks of any Fighter in the Space sets, missile immunity on 4 sides, and 2 Jumps.
4 $1  

+Soma

A Fighter and a Tender, this 5-point ship sports the rare Remove and Jump Ally abilities.
5 $1  

+Usha

A 9-point universal Commander with good attacks and Shields on 4 sides.
9 $2  

+Marut

This 12-point Carrier Calls Fighters on 7 sides and has high block values.
12 $2  

+Klackar

Die Name Points Price

+Outrider

The most powerful tournament-legal ship in the game, with huge attacks and the Shoot and Move ability. But, at 16 points apiece, you can only field two.
16 $3  

Space: Garthans vs. Muktians

+Game Pack

Die Name Points Price

+Muktians vs. Tan Ru Game Pack

This set contains a Muktian and a Tan Ru team ready for play. Includes: Mephit, Zephyr, Farseeker, and Prosecutor (25 pts) and 3 Drones and Decimator (24 pts).
  $6  

+Garthans

Die Name Points Price

+Fighter Swarm Army Pack

This set contains the Garthan Fighter Swarm team as described in the rulebook. Includes: 2 Runts, 2 Slashers, 2 Vandals, Butcher, and Supercarrier.
  $6  

+Runt

Has tiny attacks, poor blocks, and no special abilities, but at just 1 point it can find a home in any team.
1 $1  

+Slasher

A 2-point Garthan Fighter designed to maximize attack capability.
2 $1  

+Vandal

Built on the same chasis as the Slasher, but maximizes toughness.
2 $1  

+Maverick

The nimblest Fighter, with missile immunity on every side and 2 Jumps.
4 $1  

+Lancer

A very aggressive Corvette design with 360° range attacks on half its sides.
6 $1  

+Light Carrier

This 7-point Carrier Calls Fighters on 7 sides and commands them on 4.
7 $2  

+Butcher

The big brother of the Lancer, this Corvette has regular range attacks, but with huge attack values.
8 $1  

+Supercarrier

The Garthan Supercarrier Calls Fighters on every side (sometimes 3 at a time) and is a universal Commander on 4 sides.
12 $3  

+Muktians

Die Name Points Price

+All 8 Ships Booster pack

This set contains all 8 Muktian ships as found in the Space: Garthans vs. Muktians set. Includes: 2 Seeker, Mephit, Zephyr, Whisper, Farseeker, Overseer, and Prosecutor.
  $6  

+Seeker

Each of the 3 Muktian Fighters has laser immunity and the Call Fighter ability. This is the smallest one.
2 $1  

+Mephit

This mid-size Muktian Fighter has a 360° short range attacks on every side.
3 $1  

+Zephyr

The biggest of the Muktian Fighters, sporting good attack and block values.
4 $1  

+Whisper

This Commander commands Fighters on 3 sides, Jumps Allies on 2, and has 360° all attacks on its remaining 3 sides.
6 $2  

+Farseeker

Has missile range attacks on every side with very solid block values.
8 $1  

+Overseer

A universal Commander with 5 command all sides, the Overseer is one of the best Commanders in the game.
9 $2  

+Prosecutor

With its array of all range attacks and Shields, the Prosecutor is a bargain at only 10 points.
10 $3  

+Tan Ru

Die Name Points Price

+Drone

This Fighter has electrical (purple) immunity of 6 sides and Calls other Drones on 5.
3 $1  

+Disruptor

A formidable Frigate with hard-hitting all attacks and Call Drone on 4 sides.
9 $1  

+Decimator

Bristling with all- and range- attacks, solid blocks, Shields, and Call Drone sides, the Decimator gives the Terran Destroyer a run for its money.
15 $3  

+Yellow Kawangi

Die Name Points Price

+Kawangi Destroyer

This ship isn't legal in tournaments. This probably has something to do with the fact that it's almost impossible to destroy in a single attack, and can itself destroy any other ship with a single shot. Wearing it down is hard work, too, since it has Shields (as high as 5) on every side.
50 $3  

Extra Space

+Blue Team

Die Name Points Price

+Moth

A Fighter with good attacks, 4 Call Fighter sides, and 2 Jumps.
3 $1  

+Sidewinder

A slightly bigger Fighter with better blocks and missile immunity on 4 sides.
4 $1  

+Intruder

A heavy Fighter with 2 all range attacks.
5 $1  

+Osprey

The biggest Fighter in the Extra Space set. It Calls Fighters on 5 sides, has very high attack values, and a 360° all-range attack.
6 $2  

+Ghost

This universal Commander has 5 Command All sides.
7 $2  

+Red Team

Die Name Points Price

+Peacemaker

Has poor attacks, but some of the highest blocks and Shields on 6 sides. It tends to stick around.
7 $2  

+Avenger

A nimble but strong ship with the Dodge ability on 3 sides.
8 $1  

+Defender

A 10-point ship with good attacks and blocks, but no special abilities.
10 $2  

Ogre

+View Dice

Die Name Points Price

+Light Army Booster

This set contains a full complement of the smallest Ogre units, with a Howitzer for added firepower. Includes: 4 Infantry, 3 G.E.V.s, and Howitzer.
  $6  

+Treaded Vehicles Booster

This set contains 2 of each type of tank and 2 Mobile Howitzers. Includes: 2 Light Tanks, 2 Missile Tanks, 2 Heavy Tanks, and 2 Mobile Howitzers.
  $6  

+Infantry

The backbone of any Ogre army, Infantry Calls other Infantry units on 5 sides and has very solid attack for 2 points.
2 $1  

+Light Tank

Calls Tanks on 4 sides.
4 $1  

+G.E.V.

Calls Tanks and G.E.V.s, Jumps, and Dodges. It's a very versatile unit.
4 $1  

+Missile Tank

Sports range attacks on 6 sides.
6 $1  

+Howitzer

7 points buys you the most reliable attacker in the game, but it's about as tough as a small Fighter and can't move. Despite this, it's a bargain.
7 $2  

+Mobile Howitzer

Same chasis as the Howitzer, but it sacrifices some of its attack strength for the ability to move.
7 $2  

+Heavy Tank

A very tough unit with big 300° short range attacks on every side.
8 $2  

+Ogre

A 50-point, giant-sized die, with multiple weapons per side, the biggest blocks in the game, Shoot and Move on every side, and the ability to crush other units. It comes with an Ogre tracking card and a Command Center card.
50 $6  

 

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